Version 1.2 Released!
It's time for another update. This update brings a couple of improvements that will hopefully make some of the later levels a bit easier to play.
Wall Collision / No Draw Zones
Walls at the top of the screen do not have collision with dropped blocks, this wasn't entirely clear before. In this update walls that blocks can pass through are marked with diagonal lines. Similarly, areas where you cannot draw blocks will be marked with a red no-draw icon.

Import/Export save data in the web version
Unfortunately with every update your save data is cleared in the web version of the game. To get around this you can now export your save file and import it later to restore your progress. To anyone who has lost progress from before this update, feel free to leave a comment and I'll be happy to provide you with a save file you can use.
NOTE! This issue only applies to the WEB version of the game. Therefore this new option is only available on other platforms.
Sheep are a little less stubborn
As cute as they are, the stubbornness of the sheep refusing to go up some ramps could be a little frustrating at times. As such they have been reeled back a little this update and will be a little more willing to what you want.
Level label in the UI
When you get into the game it can be easy to lose track of which level you're on. You can now tell by looking down at the UI where a level label is displayed next to your level progress.
Level design improvements
Some of the later levels have been tweaked slightly to patch out unintended solutions and to reduce the difficulty in some cases.
Get Cave Up
Cave Up
Cave Up is a game where you climb up by drawing and dropping blocks of various shapes.
Status | Released |
Author | Colin Rosen |
Genre | Puzzle |
Tags | 2D, Pixel Art, Puzzle-Platformer, Retro, Short, Singleplayer, Unity |
Languages | English |
More posts
- Version 1.1 Released!71 days ago
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